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20th North American Soar Workshop

May 11th-14th, 2000

Los Angeles, CA

Original Proceedings Page

Participant group photo
Participant group photo

Schedule

Thursday, May 11th

Tutorials/Introduction to Soar

Friday, May 12th

Time Presenter Topic
Soar 8 for Soarers
Creating a Simulation Environment
7:00pm Dinner from Abbot's Pizza Co.
Introductions and Collect Speaker Materials
8:00pm ISD Demos
Frank Ritter Eye and Hand in Soar
Andrew Scholer Learning in STEVE
Randy Hill Immersadesk Helicopter
Lewis Johnson CARTE
Jonathan Gratch Creepy Emotive Faces

Saturday, May 13th

Time Presenter Topic Links
8:00 - 9:00 Registration & Breakfast
ENTERTAINMENT TONIGHT
9:00 - 9:15 Jonathan Gratch Soar Goes Hollywood slides
9:15 - 9:30 Jeff Rickel ICT Mission Rehearsal slides
9:30 - 9:45 John Laird Lessons Learned from the Computer Game Industry slides
9:45 - 10:00 Mike Van Lent Report from the AAI Spring Symposium on AI & Interactive Entertainment slides
NATURAL LANGUAGE
10:00 - 10:15 Deryle Lonsdale Integrating Wordnet with NL-Soar slides
10:15 - 10:30 Anton Rytting Using Worldnet to Build Semantic Representation slides
10:30 - 10:45 Barry Brian Werger
Young Jun Kim
Integrating Soar with Physical Robots & Behavior-Based Control slides
10:45 - 11:00 Break
COGNITIVE MODELING & BELIEVABILITY
11:00 - 11:15 Mazin Assaine Integrating Direction in Soar Believable Synthetic Characters slides
11:15 - 11:20 Brian Magerko An Introduction to a Grad Student slides
11:20 - 11:35 Jonathan Gratch Modeling Bad TV Actors in Soar slides
11:35 - 11:50 John Laird Anticipation in the Soar Quakebot slides
11:50 - 12:00 John Laird The Humanity of the Soar Quakebot slides
12:00 - 1:00 Lunch
SOAR DEVELOPMENT
1:00 - 1:10 Karen Coulter Soar Update slides
1:10 - 1:20 Mazin Assanie New Debugging Tools in TSI 3.0 slides
1:20 - 1:30 Glenn Taylor SDB: A Soar Debugger slides
1:30 - 1:40 Mazin Assanie The Soar Blank Environment: A Skeletal System for Building Tcl-based Soar Environments slides
1:40 - 1:55 Mike van Lent Application Interface Development slides
1:55 - 2:10 Bradley Jones Visual Soar slides
2:10 - 2:25 Break
SOAR COMMUNITY
2:25 - 2:35 Jim Rosbe Life in the "Real World" slides
2:35 - 2:45 Tony Kalus The Soar FAQ & DERA Report slides
SENSING & INTERPRETATION
2:50 - 3:05 Frank Ritter SOAR/TcL-PM: Including a Widely Applicable Eye & Hand in Soar slides
3:05 - 3:20 Ernst Bovenkamp Vision-Soar: Multi-Agent Image Interpretation of Medical Images slides
3:20 - 3:35 Wayne Zhang
Randy Hill
A Template-Based & Pattern-Driven Approach to Situtaion Awareness & Assessment slides
3:35 - 3:45 Randy Jones Interactive Visualization of Situational Awareness slides
3:45 - 4:00 Break
4:00 - 5:15 Break-out Sessions
Possible topics:
  • The Reusability of Soar Code Across Applications?
  • Soar Interfaces
  • Soar & Psychology
  • Future Development Tools
  • Multi-Agent Support
  • Modeling Emotions and Personality
  • Working with the Entertainment Industry XS
5:15 - 5:45 Discussions Summary
6:00 7241 W. Manchester Avenue, (310) 641-7600 Dinner at Siam

Sunday, May 14th

Time Presenter Topic Links
8:00 - 9:00 Breakfast
Machine Learning
9:00 - 9:15 Mike van Lent Learning Task Performance Knowledge by Observation slides
Soar Architecture
9:15 - 9:25 Ronald Chong Using Working Memory in Decay in an EPIC-Soar Model of En Route Air Traffic Controller Behavior
9:25 - 9:55 Ronald Chong Forgetting in Soar: An Architectural Implementation of Working Memory Decay
9:55 - 10:10 Scott Wallace Soar Lite: Designed for Speed slides
10:10 - 10:25 Scott Wallace AI Architecture: Evaluation & the Soar Lite Project slides
10:25 - 10:35 Sayan Bhattacharyya Comparing Soar & UM-PRS at the Symbol and Knowledge Levels slides
10:35 - 11:00 Break
11:00 - 11:10 Randy Jones TacAir-Soar at Sea: Deployment in BFTT slides
11:10 - 11:30 David Pynadath
Milind Tambe
Electronic Elves slides
11:30 - 11:40 Hyuckchul Jung Collaborative Negotiation Through Argumentation slides
11:40 - 12:00 Closing Remarks
12:00 - 1:00 Lunch
1:00 Go Play